TLDR
Maybe we shouldn’t give engineering students too much free time, or they find ways to fill it up.
Our organization is returning to the VEX HS Robotics Competition after a 3 season hiatus. We had some questions on restarting our team.
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What extra parts should we order?
a. Our organization already has lots of old Cortex parts made of steel (we are associated with a PLTW school) and has some newer V5 electronics. We do have some aluminum parts, but not many. We happen to have some flex wheels in stock, but were looking to possibly order more, as these seem to be a popular part on robot intakes these days. We want to know what are the more common flex wheels that are used on robots (of course, we will still work our way through iteration and testing with different flex wheels if we have the time and resources, but we do not want to order parts that we are very unlikely to need/use) Our team was also wondering what the frequency of use for gussets were. Are gussets only used when parts don’t seem to hold themselves square after breaking, or when?
b. Another related question to this is are there any Cortex parts that we should not use in competition? We are aware that we cannot use the Cortex microcontroller, MC29, motors, servos, really old three wire motors, and/or flashlight. Are there any other parts (especially structural parts) that we might have missed and aren’t clearly brought up in the game manual section on (dis)allowed cortex parts? -
How do teams begin/style their notebook?
a. We looked at the 515R notebook that was posted on vexforum.com recently, and have also looked through the judges rubric and notebook template on notebooking.vex.com, but we aren’t sure where to get started as a rookie group of robotics students.
b. Our team has already begun writing notebook entries in a google doc, but we aren’t sure whether to continue with our current notebook format or change over to the published ones. -
CAD Libraries?
Our school taught us Fusion 360 and Autodesk Inventor, so we are comfortable using CAD software. For our team, we believed that using Fusion 360 would be the best method of explaining our ideas and modeling. One roadblock that we faced when beginning to model our robot, however was trying to find an updated CAD library. We wanted to ask if any community members could point us towards a complete VEX CAD library. (we already have added field assemblies/game pieces from this year). -
Mentor time-commitment?
How much do your teams’ mentors commit to your team each week? We are looking to minimize the load on our mentors, and want to create a student-driven team. What are some ways we can work to accomplish this goal? -
Programming Language(s)
We noticed a lot of discussion on the different ways VEX robots could be coded including PROS (C++), python VEXCode, and blocks VEXCode. Many members of our team have taken AP Computer Science A, and as such have experience with the JAVA programming language. We would prefer to use a text based language and look at all options that we can use before selecting one to code our robot with. Are there any other coding languages/programs that we missed? -
Are there any considerations that we may have missed as a group of students who are restarting a VEX Robotics Competition High School team (we know what kind of time commitment we are taking — kind of at least)?
We can’t wait to have the chance to compete with other teams, are planning on having a lot of fun participating in the VEX Robotics 2023-2023 Competition Season in Over Under!